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- on exitFrame
- global flg
- if soundBusy(1) then
- else
- puppetSound("BES.AIFF")
- end if
- updateStage()
- if flg = 0 then
- set the castNum of sprite 2 to 3
- set the castNum of sprite 3 to 2
- set flg to 10
- else
- set the castNum of sprite 2 to 4
- set the castNum of sprite 3 to 1
- set flg to 0
- end if
- updateStage()
- go(the frame)
- end
-